2021年Z世代移动报告(英)-19正式版.docx

上传人:夺命阿水 文档编号:924873 上传时间:2024-01-18 格式:DOCX 页数:37 大小:4.52MB
返回 下载 相关 举报
2021年Z世代移动报告(英)-19正式版.docx_第1页
第1页 / 共37页
2021年Z世代移动报告(英)-19正式版.docx_第2页
第2页 / 共37页
2021年Z世代移动报告(英)-19正式版.docx_第3页
第3页 / 共37页
2021年Z世代移动报告(英)-19正式版.docx_第4页
第4页 / 共37页
2021年Z世代移动报告(英)-19正式版.docx_第5页
第5页 / 共37页
点击查看更多>>
资源描述

《2021年Z世代移动报告(英)-19正式版.docx》由会员分享,可在线阅读,更多相关《2021年Z世代移动报告(英)-19正式版.docx(37页珍藏版)》请在课桌文档上搜索。

1、2021:GenZEditionTHEMODERNMOBILEGAMERTMPresentedBycJapioyTABC0hExecutiveSummary3KeyFindings5Methodology6MeetGenerationZ7MeetGenerationZPersona18Jada,23SanFrancisco,CADemographics9TheNewGenderParadigmEducation&CareerFamilyDynamicsMeetGenerationZPersona211Devon,20WaynetNJMobileUsage12GeneralAppHabitsGa

2、mingHabitsShoppingHabitsMeetGenerationZPersona315Dakota,18Boulder,COBrand&AdPreferences16BrandEngagementAdEngagementConclusion18ConnectWith19GenZConsumersTHEMODERNMOBILEGAMER2021:GENZEDITIONTapjoyintroducedtheworldtotheModemMobileGamerTMj2017.Overtheyears,ourdemographicprofilereportshaverevealedindu

3、stry-firstinsightsintowhoplaysmobilegames,howtheyengagewithads,howtheyshop,andmuchmore.Inearly2021,wekickedoffthenextevolutionoftheModernMobileGamerseriesbyconnectingwithconsumersacrossfourkeypersonas:GenZ,Parents,Millennials,andGenX.Weveunearthednewperspectivesontheirday-to-daymobilehabits,adprefer

4、ences,shoppingbehavior,andmore.Today,weintroduceyoutotheGenZconsumer.Inthe14yearssincethelaunchofthefirstiPhone,we,veseenanincredibledigitaltransformation.Entertainment,gaming,commerce,advertisinghardlyanindustrywasleftuntouchedbythemovetomobile.Gradually,weallgotusedtohavingfour-inchcomputersinourp

5、ocket,andnowitshardtorememberatimebeforesmartphones.ForGenerationZ5however,thishasalwaysbeentheirworld.EventheoldestuZoomers/astheyareknown,werejustchildrenwhentheiPhonehitthemarket.Theyliterallycan,trememberatimebeforesmartphonesbecausethattimehasvirtuallyneverexistedforthem.Asaresult,thisgeneratio

6、nbornin1997andlater-hasaspecialrelationshipwithmobileplatforms.They,redigitalnativeswhogrewupwithsmartphonesintheirhands;nearlyaquarterofthosesurveyedreceivedtheirfirstsuchdevicewhentheywere10oryounger.Zoomersaretech-savvy,activeonsocialmedia,andconstantlyintouchwiththeirfriendsthroughavarietyofcomm

7、unicationandmessagingapps.Theyrealsoavidmobilegamers:86%usemobileasagamingplatform,comparedto42%whoreportedusingconsolesorhandheldsand38%ofPCgamers.Ontopofgrowingupinamobile-firstworld,GenerationZalsohasauniquerelationshipwithadvertising.Tothem,adshavebeenlargelyoptional;theycanskipvideoadsonYouTube

8、andTwitch,fast-forwardthroughcommercialsorpayafewdollarsextraforstreamingservicesthatexcludethem,andeveninstalladblockersintheirwebbrowsers.ThafsnottosayGenZisentirelyad-adverse;theyjusthavehighstandardswhenitcomestomarketingandbrandedcontent.Manyfactorsinfluencetheirpurchasingdecisions:pricingandpr

9、oductquality,ofcourse,butalsobrandvaluesandsustainability.GenZisincrediblysociallyaware,andtheyreoftenlookingforbrandsthatsharethosevalues.Theyrealsomorecomfortablewithidentitiesthatdon,tfitestablishedstereotypes,sothegender-basedmarketingusedwitholdergenerationswon,thavethesameeffectiveness.Forthis

10、editionofourModernMobileGamerreport,wesurveyed7,103U.S.consumersontheTapjoynetworkbetweentheagesof18-24.AreyoureadytomeettheGenerationZModernMobileGamer?Becausetheyrereadytomeetyou.GenZisincrediblytunedintothemobileecosystem.Ofthosewesurveyed,22%ofZoomersgottheirfirstsmartphoneatage10oryounger,and61

11、%startedusingsmartphonesbetweentheagesof11and17.Almosthalfreplacesmartphonesevery2-3years.Theirfavoritemobileactivitiesaremobilegames,socialmedia,andentertainmentsuchasstreamingappslikeNetflixorDisney+.Zoomersfrequentlyusetheirmobiledevicesforshopping.68%shoponmobilephones1-4timesperweek.60%ofZoomer

12、sfrequentlypurchaseto-gofoodordelivery,and57%makefrequentretailpurchasesonmobile.Theirpreferredwaystomakepurchasesonmobileareonbrandedappsande-commercestorefronts,throughrewardedoffersinmobilegames,andthroughInstagramads,respectively.53% report engaging with rewarded mobile game ads compared to 38%

13、on Instagram, 23% on TikTok, 22% on Facebook, 17% on Twitter, and 16% on Google Shopping.ESTheypreferrewardedmobilegameadsoversocialmediaandsearchadvertising.GenZhasauniquerelationshipwithadvertisingandtheirfavoritebrands.Theydislikeintrusiveadsandinauthenticbrands,buttheyvaluemeaningfulandcreativec

14、ontentsuchasfunnyvideos,shareablememes,andsupportofimportantsocialandenvironmentalissues.TheCOVID-19pandemicledtoariseinmobileactivity.71%ofZoomersreportedplayingmoremobilegamesin2020.and55%foundmobilegamesmorefunandengagingthanexpected5duringthepandemic.Overone-thirdofZoomerssaidtheyspentmoretimesh

15、oppingduringthepandemic一particularlyforhomegoodsandmealkits!METHODQek:Q.*,一.,.“7jTRespondents.,.-.The-styciysrespQQdehtsfondandcompleted.,b,二.a.-1,,.,.、Opt-inParticipation/CohesiveBranding.SurveyPeriodkfcEJ-I,I4,,/-.I.i;.Rondefttsreviewed,.:,Campaignbrandingwas-.,ReSpgnsesvyercollectedAllrespanderij

16、sverified:instructionalinformation;,./3OtomaticaIfycustomized-andanalyzedfrommultipletttheyw:throttledClyQarTiiCa%basedonoirgoals.,andrequirements/-,./U.S.targeti11gwasdefined;,Inexchangefor-.-Ttiesurveycampaign.byisersdevicesettingsat:partteipation,respondents-.wasdistributedAcrossa.-theJimethesurv

17、eysWere一:-receivedmobilegarbe:.varietyotpopularmobile.,conductedflndconfirmedj,-rewardsorprerniom、丁:gamesintheTapjoy.:.by(herespondents.;4contennativeteach./;mobileadnetwork.,.y,:;game,virtual-economy:.:,:,mobileadnetwork.XXfc、WWssMEETGENE、.Wn*xGenerationZ,adiversegroupbornin1997andlater,isthenewest

18、demographicreachingadulthood.Don,tlettheirrelativeyouthfoolyou:Zoomersrepresent$140billioninbuyingpower,andtheyreontracktobethemostsociallyandpoliticallyawareandbest-educatedgenerationyet.Theyrealsoexceptionallytech-sawy,particularlywhenitcomestomobiledevices;manyofthemhaveneverknownaworldwithoutsma

19、rtphones.Jada523SanFrancisco,CADevon,20Wayne,NJDakota,18Boulder,CO Recent college graduate Just landed an entry-level position at a growing tech company Long public transportation commutes provide ample time for mobile gamestext messages, and comments on her latest Instagram story. But when she real

20、ly wants to unwind and blow off steam, shes either marathon-streaming her new favorite show or playing video games.Favorite mobile games:Design HomeEpisodeCovet FashionKim Kardashian:HollywoodJada5 23 San Fransisco5 CAworkrequireshertobetech-savvy,andforsomeonewhogrewupwithasmartphoneinherhand,thats

21、neverbeenaproblem.Herphoneisneverfar,andthescreenisconstantlyAlifelonggamer,JadahasabeefygamingPCandacoupleofconsolesathome,btshesalsoalwaysonthelookoutfornewmobilegames.Havinggrownupintheeraofsmartphones,shecantrememberatimewhenmobilegameswerentmainstream,andshesconstantlysearchingforhernextobsessi

22、on.Hercurrentfavoriteisafantasyrole-playinggame,andshelikestoclearherheadafterworkbyplayingitontheBARTcommutehome.Sometimesshessoengrossedthatshealmostmissesherstop!WhenJadagetsstuckwithoutin-gamecurrency,shellusuallycheckoutavailableoffersshecancompletefordigitalrewards.Afteraparticularlyproductive

23、dayatwork,sheseesanofferfora20%discountonamonthlybeautyboxsubscriptionherfriendshavebeentellingherabout.Asanewprofessionalwhosecollectionofdrugstoremakeupneedssomeseriousupdating,Jadadecidestosignupforthediscountedtrial.Onceshecompletesherpurchase,shereceivestherewardssheneedstomoveontothenextcheckp

24、ointinhergame.DEMOGRAPHICz,r,、八一;,.,.、.-.,Y2,;G公-.ThQNKWGenderParadigm;::k.,.i.,、.:VZitheeiyriewgeneFion,genderbasdstereotypes,arbecomingnre.:、obsolete.ThisespeciallytrueinQfeheratibnZ;whichhadfheIaregSt,二peYpeageofsphdentswhoidentifie.dasgenderfluidrionbi11ary,or,,genecqueer.Mn*ancwomnaalsostepping

25、outside-oflong.;/、:Y,4,.,*,.、.,J,.,“*,.esbished.genderroles,andjalff-Zomersbelievetraditiongender丫.normsae4outdated?-4.,.(;.fc.,.J.4z:,-v.,:,*-.,*z、,Family.Dynamics.,.-,:;=,.;:.”,r3.*e_、.酎*j.1Gome,4houghIimitedjsoftenspenton-hobbies,entertaiment,and.-;,:JJ:otherinterests.b.1、,.-,Y7.FAMILY6.0%aresing

26、le=.;28%a1,二、;,-.relationship.,:1.:v.,工.2s0%,gparents,,C/.、,、.fc,;12%arerarrieorin.a.,:,domscpartnetsip.,.,d.*t.DEMOGRAPHICS?56% are currqritu employed . 一 . ,PROFESSIONAL LIFE,.,. . . . 5% are .currently managers ; :,.*,o.“,”,,*.W2EdUeaH&Career.S.-.*.,1-,7l.,fcV-*.WiththoldestZpo11iesapproachingtKi

27、rmid120s,muchgfGenerationZisCurrently.pdrsuihganedyca;inQr.embarki.ngon.profQssionalCareersfHavihggrownupduringalong,b.,.*.、.BeriOciofeconomickrmoil,Zoortiershaveseenfirst-handtheffectsofrisingcostsand*力,一.fcfc(、.、.,.,UrietnplQymenton4heifparentsapdoldersibHngs.:.*-,.*,.a,.J.J.,.-H,;OurdtashosthatGe

28、nZiSfKemst.likelyage.groupftbhe.tjnemploy&d;manyof.theQrestillinschooland/orfeling*Onoutsidesupport.Ontppofthat/theCOVID-19;w.,pandemicImpactedGenZespeciallyhard,.Ieading.to;ariseIntheifUnehnpldyment-rate.,.-75speciallyamongworeri.*,.;,、.:I:二;,f,.*1.,1,、,-.32%areunermployed:,.:yI.HIGHESTLEVELOFEDUCA

29、TIONTOPFIVEINDUSTRIESTOindustriesGe11ZinGENZWORKSIN:46%havesomecollege:educationand/orare.,currentlypursuingadegree.23%haveatleastaBachelorsdegree,.a1.Art/EritOrtainment,,.,.;,.、Education,广:.4、4:.,!J1、ConStiUCtion/Engineering.:;”;:.,;一.飞也Agriculture.,J.:W_,.fc,*.39%of.worrnareunemployed.,.、.,.27%ntr

30、enareunemployed.,1,,.:.*1.,,I。.,,.34%,.Qtn0bin3ry*ar4jnrrtpl0yd、,:;一.I:1Food&Beverage,.,.Starting his junior year of college on campus after a year of remote learningKeeps in touch with his dorm mates through video calls, social media, and gamingAlways on the lookout for brands whose values and ethi

31、cs align with his ownJust before classes start up again, Devon is enjoying some mobile downtime when he seesDevon, 20 一 Wayne, NJan ad for a new mattress at a deep discount. The brand boasts an ethical manufacturing process and transparent values, which he always loves to see, and the price is reaso

32、nable. Even better, hell get virtual rewards if he makes the purchase! He decides to splurge, knowing a good nights sleep is going to be important if he wants to make the Deans List. Devon completes the process in a few taps before diving into another battle royale match with his buddies.Favorite mo

33、bile games:Jurassic WorldDragon CityWWE ChampionsMortal KombatMLB TapSports Baseballyearoflivingwithhisparentsandattendingvirtualclasses,Devonismorethanreadytogetbackoncampus.ThankstotheCOVID-19pandemic,hehasntseenhisdormmatesinoverayear,buttheykeptinconstantcommunicationthroughweeklyvideocallsandan

34、activeDiscorddownloadapopularmobilebattleroyalesotheycouldallplayittogether,andtheyvebeenhavingablast.Insteadofmovingbackintothedorms,Devonandhisroommatesdecidedtogetanapartmentnearcampus.Otherthantheircomputersandahand-me-downcouchthatsalmostasoldastheyare,theydonthavemuchinthewayoffurnishingsandde

35、cor.Theyrealsoonalimitedbudget,soatriptothethriftstoreisinorder.TheOldeMmernbersiOfGenZwerednl1Q:WhentheiPb6nehit.themarket,sbmostofthemhavegrownupwithsmartphones.Asaresult,ey,rethefirstgenerationtobconsideredtriie-digitalk.nativesIriiact,.78%iofGensZcosileplayingihfeiryoritemobilegames.morriing.,:3

36、5%reportedusirlgsociamedialastJnigh);,,-.77%useInstQgramPRODUCTSANDSERVICESMOSTLIKELYTOPURCHASETHROUGHREWARDEDADS:.A,J,.,56%useTikTok1morethanany.otherdemographic.:,4.Only51%ugeFacfebook,.4.78%reportedwatchingmoremovies,andTVin020.,.,TOP3FAVORITEMOBILEACTIVITIES:.Iviobilegmes.,Socialmedia:Entertainment(eg,streaming;:video).,;GamingHabitsAsadigitallyconnectedgeneration,ifsprobablynotsu

展开阅读全文
相关资源
猜你喜欢
相关搜索

当前位置:首页 > 在线阅读 > 生活休闲


备案号:宁ICP备20000045号-1

经营许可证:宁B2-20210002

宁公网安备 64010402000986号